People

Dr Ramy Hammady

Lecturer
School of Computer Science and Electronic Engineering (CSEE)
Dr Ramy Hammady
  • Email

  • Location

    4B.526, Colchester Campus

  • Academic support hours

    Tuesday from 12-2 pm

Profile

Biography

Ramy is a Microsoft Most Valuable Professional (MVP) in Mixed Reality in addition to being a researcher/expert in AR/VR/MR technologies and a game designer/developer. He is also a Certified UX in User Research speciality from Nielson Norman Group. He has industrial outputs in the immersive systems and games domains. He has extensive experience using Microsoft HoloLens and other AR glasses. He has also been one of the pioneers who used MS HoloLens since 2016. Ramy obtained his Ph.D. from Staffordshire University in 2019, and he has a number of publications in serious games; gamification; augmented, virtual, and mixed reality technologies in cultural heritage. Ramy is also one of the Adobe Certified Expert and Instructors in the UK. in 2019, Ramy started to work at Solent University as a lecturer in computer games, and in 2021 he became a Senior Lecturer and the department lead of research in Games. - External Validation Expert to MA Games for Coventry University - Started teaching since 2010 and has teaching experience in the UK and in different countries. - Six years of experience in the industry of games and immersive systems.

Qualifications

  • PhD Digital Design and Technology Staffordshire University, (2019)

  • Master Helwan University, (2013)

Appointments

University of Essex

  • Senior Lecturer in Computer Games, Computer Games, Southampton Solent University (1/4/2021 - 28/2/2022)

  • Lecturer in Computer Games, Computer Games, Southampton Solent University (1/4/2019 - 31/3/2021)

Research and professional activities

Research interests

Immersive Technology (XR, AR, VR, MR)

My research area is immersive technologies or XR (Extended Reality) including (Augmented Reality, Virtual Reality, Mixed Reality) in different sectors such as Cultural Heritage, Health, Education, Training)

Key words: Augmented Reality
Open to supervise

Gamification & Serious Gaming

Gamification and serious games in various sectors and applications.

Key words: Gamification
Open to supervise

Game Design

Game Art and Design including theories, practical pipelines and methodologies.

Key words: Game Design
Open to supervise

Interactive Design UI/UX

Interactive design and UI/UX specifically for immersive experiences

Key words: UI/UX
Open to supervise

Teaching and supervision

Current teaching responsibilities

  • Professional Practice and Research Methodology (CE902)

  • Group Project (Incorporating a Game Jam) (CE913)

Publications

Journal articles (9)

Albeedan, M., Kolivand, H., Hammady, R. and Saba, T., (2024). Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study. IEEE Transactions on Learning Technologies. 17, 856-873

Tolba, R., Elarif, T., Taha, Z. and Hammady, R., (2024). Interactive Augmented Reality System for Learning Phonetics Using Artificial Intelligence. IEEE Access. 12, 78219-78231

Albeedan, M., Kolivand, H. and Hammady, R., (2024). Designing and Evaluation of A Mixed Reality System for Crime Scene investigation training: A hybrid approach. Virtual Reality: research, development and applications. 28 (3)

Albeedan, M., Kolivand, H. and Hammady, R., (2023). Evaluating the Use of Mixed Reality in CSI Training through the Integration of the Task-Technology Fit and Technology Acceptance Model. IEEE Access. 11, 114732-114752

Hammady, R. and Sylvester, A., (2022). Serious Gaming for Behaviour Change: A Systematic Review. Information. 13 (3), 142-142

Hammady, R., Ma, M., AL-Kalha, Z. and Strathearn, C., (2021). A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums. Virtual Reality. 25 (4), 895-918

Hammady, R., Ma, M., Strathern, C. and Mohamad, M., (2020). Design and development of a spatial mixed reality touring guide to the Egyptian museum. Multimedia Tools and Applications. 79 (5-6), 3465-3494

Hammady, R., Ma, M. and Strathearn, C., (2020). Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums. Journal on Computing and Cultural Heritage. 13 (2), 1-22

Hammady, R., Ma, M. and Strathearn, C., (2019). User experience design for mixed reality: a case study of HoloLens in museum. International Journal of Technology Marketing. 13 (3/4), 354-354

Book chapters (5)

Tolba, R., Elarif, T., Zaki, T. and Hammady, R., (2023). Mobile Augmented Reality for Learning Phonetics: A Review (2012–2022). In: Extended Reality and Metaverse Immersive Technology in Times of Crisis. Springer Nature. 87- 98. 3031253906. 9783031253904

Hammady, R. and Ma`, M., (2021). Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement. In: Progress in IS. Springer International Publishing. 77- 91. 9783030680855

Hammady, R. and Ma, M., (2019). Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide. In: Progress in IS. Springer International Publishing. 217- 231. 9783030062453

Hammady, R., Ma, M. and Powell, A., (2018). User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study. In: Lecture Notes in Computer Science. Springer International Publishing. 349- 369. 9783319952819

Hammady, R., Ma, M. and Temple, N., (2016). Augmented Reality and Gamification in Heritage Museums. In: Lecture Notes in Computer Science. Springer International Publishing. 181- 187. 9783319458403

Conferences (6)

Hammady, R. and Ma, M., Augmented reality and gamification in heritage museums

Hammady, RAMY. and Ma, M., Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide

Hammady, RAMY., Ma, M. and Powell, A., User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study

Hammady, R. and Ma, M., Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement

Albeedan, M., Kolivand, H. and Hammady, R., (2024). Effect of Augmented Reality and Virtual Reality in Crime Scene Investigations

Rahma, T., Taha, E., Zaki, T. and Hammady, R., (2023). Mobile Augmented Reality for Learning Phonetics

Grants and funding

2024

EPF application

University of Essex

2023

EPC Improvements KTP Application (June 2022 submisison)

EPC Improvements Ltd

Customised metaverse as virtual space for young autistic adults

University of Essex (QR Impact Fund)

EPC Improvements KTP Application (June 2022 submisison)

EPC Improvements Ltd

2022

EPC Improvements KTP Application (June 2022 submisison)

Innovate UK (formerly Technology Strategy Board)

Contact

r.hammady@essex.ac.uk

Location:

4B.526, Colchester Campus

Academic support hours:

Tuesday from 12-2 pm

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